Creatures (20) 2 Sheoldred, the Apocalypse 1 Faerie Mastermind 4 Deep-Cavern Bat 4 Preacher of the Schism 1 Vren, the Relentless 2 Azure Beastbinder 3 Enduring Curiosity 1 Floodpits Drowner 2 Cecil, Dark Knight Planeswalkers (1) Lands (25) Spells (14) The great one is back in Standard
This ragtag band of scoundrels and soldiers is making a name for themselves in this contested system, and we've put together a guide to some of the Sothera system's most famous (and infamous) faces
Every player starts with 40 HP and when someone is hit by a non-commander creature, you subtract from this pool
Sometime you find some Young Necromancer during the Draft
Her color identity gives the deck access to green, white and blue, alongside an effect that synergizes with Aura and Equipment
Shanid provides you with a more reliable source of card advantage in the command zone so I suspect most people will opt to run this card at the helm instead